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Internationally, Blast Theory has been represented at art fairs and festivals including Festival Escena Contemporanea, Madrid; the Dutch Electronic Arts Festival, Rotterdam; Biennale of Sydney; ArtFutura, Barcelona; International Festival for Dance, Performance and Media Arts, Köln; Palestine International Video Festival and Basel Art Fair.
Since 1999, Blast Theory have been developing groundbreaking research and art practices with Steve Benford and the Mixed Reality Lab at Nottingham University. For more information about Mixed Reality Lab see their own website at [link]
Currently the most innovative multimedia group in British theatre.
Theater Der Zeit.
Photo: Gabriella Giannachi
The piece is a major new project being developed as part of the European research project IPerG (Integrated Project on Pervasive Gaming) in collaboration with the Mixed Reality Lab at University of Nottingham, Sony Net Services, University of Gotland, Interactive Institute and the Fraunhofer Institute.
For more information about this project see [link]
Mapping players’ real-time gaming via mobile phones from any location, through figurines occupying a model of a fictional city, Day Of The Figurines explores action, identity and interaction in reversals and exchanges between real and virtual social and political spaces.
Day Of The Figurines, 2005. Copyright Blast Theory. Photo: Nicola Dove
Day of the Figurines was tested in Barcelona on 15-16-17 June 2006 at Sonar, Advanced Music and Multimedia Art Festival [link]
Day of the Figurines opened in Berlin on 28 September 2006 at HAU [link]
Blast Theory have received an honorary mention at Prix Ars Electronica for Day of the Figurines (2006-) [link]
Blast Theory's new work Rider Spoke opened at the Barbican Theatre in London (2007-)
Matt Adams's Honorary Professorship speech at Central [link]
'The whole work springs from the architectural location (….) What we're trying to do is make sure that the virtual representation and the real space which sits around it are as seamlessly interlinked as possible, that there's a very fluid relationship between the two (...) the sense of play that you will experience as you dart between real and virtual, and experience the frisson of this difference, is a very important part of the pleasure of it.'
Blast Theory's complex and immersive game-structures distribute player-presence across multiple and incongruent sites and networks.