Post Edit Home Help

Key Pages

Home |
News |
Project Outline |
User's Guide |
- |
Research Groups |
Presence |
Documentation |
ABC of Presence |
CAVE |
Presence Project Bibliography |
Life to the second power |
- |
Extended Documentations |
Blast Theory |
The Builders Association |
Lynn Hershman Leeson |
Gary Hill |
Tony Oursler |
Ken Goldberg |
Paul Sermon |
- |
Workshop Documentation |
Tim Etchells |
Julian Maynard Smith |
Bella Merlin |
Vayu Naidu |
Mike Pearson and Mike Brookes |
Fiona Templeton |
Phillip Zarrilli |
- |
Presence Forum |
- |
Links and Resources |
- |
Contributors to the Collaboratory |
- |
References |
- |
Acknowledgements |
-

Changes [Jun 23, 2009]

Home
CAVE EXERCISE 1
The Builders Associ...
The Builders Associ...
John Cleater | Pres...
Presence
John Cleater
   More Changes...
Changes [Jun 23, 2009]: Home, CAVE EXERCISE 1, The Builders Associ..., The Builders Associ..., ... MORE

Find Pages

The Builders Association and dbox, SUPER VISION: dbox


SUPER VISION tells three stories

1. As he crosses successive borders, a solitary traveller gradually is forced to reveal all of his personal information, until his identity becomes transparent, with no part of his life left outside the boundaries of datasurveillance.

2. A young woman (Jen), addicted to the white noise of constant connection, maintains a long-distance relationship with her Grandmother. As she makes efforts to digitally archive her Grandmother's past, the Grandmother slips into senility.

3. A father covertly exploits his young son's personal data to meet the demands of the family's lifestyle. This ploy escalates beyond the father's control, until he is compelled to disappear. His wife and son are left with a starkly diminished data portrait, and his escape is shadowed by the long reach of the datasphere.


James Gibbs

Nick Kaye: What is the relationship between a project such as this and dbox’s other work?

James Gibbs: There is such a range of work that dbox does that I am not sure yet how to describe that. Between doing our own photography, computer generated imagery and illustration - and doing interactive, web and print design – there is a pretty big range in the whole organization. I think our shared experience informs them. Some of the things I mentioned - the idea about something being live and going back to real human scale - those are the two things that are a little different and set this apart. I think we are still figuring it out –


see also collaboration and development | narrative architecture | story | and dbox's website at [link]


SUPER VISION credits

References - Print
Page last modified by Nick Kaye Wed Nov 28/2007 06:19