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Exter 20 October 2006

Today is a very busy day, and my game suffers from it for the first time in 23 days. I am still at the hospital, BERLIN, MOMO, BRILLER are here. There are also some defibrillators. I am told to go and help MOO. Rather than use a defibrillator I decide that I need to get scampi for everbody.

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I try to think back to my game. I have been restless, impatient, forthright, helpful, occasionally a dreamer. I have had strong feelings for some figurines and ignored others. I have waited for some players, looked for others, listed carefully to one or two. I have encountered a couple of travelling companions, talked more often than listened, acted on impulse rather than careful consideration. I have survived, though, loneliness, an electric shock from my own difibrillator, a face injury caused by a brush and The Trampoline gossip. I have fed myself on scampis, fry ups (not so good) and above all saveloys. I have not drunk as much as I have eaten. I have enjoyed travelling, meeting players, occasional conversation with strangers, occasional conversation with non-strangers, the subtle changes in light, mood, the closure of things, the general sense of desolation and waste. I have loved the timing of it all, and I have particularly enjoyed the company of a couple of players who have time and again reappeared, as if out of nowhere, like old friends, close strangers.

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I have realised that I have not always been as curious as I could have been. I have not visited all destinations. I have not picked up a whole variety of objects. I have not hit anybody, nor used role play as much as other players. Moreover, I have not stayed long anywhere, except perhaps at the hospital now, and that is primarily to observe a moment of theatricalisation within the game provoked by HASSAN's decision to become a doctor.

I have noticed, by observing HASSAN, and listening to certain players, BARNEY and CLOUDYSUNNY in particular, that players often seek excitement in the game and are prepared to travel some distance to get this. Thus the decision, by one player, to stay put and offer medical advice to others acted as a catalyst, adding yet another layer to the piece (i.e., a player acting out role play suddenly turning into a character and hence making theatre, providing the rest of us with something to 'see').

I wish that I could study this game further and work out how many moments such as these have occurred over the last 24 days. I wonder whether these game 'stages' have affected players' behavior. I, certainly, a nomad, right throughout, have stopped here to watch HASSAN's authoritative 'performance' in this game that somehow, like a fold, kept on turning back upon itself, inside out, between life and art.

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I spend the whole day working, as does my daughter. Then, to relax, I cook a bit. Finally, I arrive at the internet café and pick up some scampi. I then head back to the hospital. SUPER GIRL and RICHARD are here. I am tired and worried. Must be the sense of my ending -

To follow my game tomorrow go to Day of the Figurines 21/10/2006

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