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9 October 2006 (I cannot recall the time I reached this destination). I pack for Hamburg – clothes, work, cables, camera, phone, more cables, coffee-stained notes. I am peaky. The skies are ominous and I am still at the dance hall. Nobody here seems to want to engage, so I leave for Chefwork. When I get there, I realise that I do not like it. I decide to try out Ron’s Top Chip Shop. The eateries in this game are truly awful. Today is another day of transition. From train to bus, bus to plane, plane to taxi. Whereas the game’s slow pace is perfect for a normal working day, or even a weekend, while travelling, I find that I either have lots of time, and want to play faster, or no time, and loose other players on the way. Waiting is of course crucial here. Not only because of the ontological implications of the act of waiting (fundamental shifts in the perception of one’s own presence occur at the time of waiting), but also because waiting defines, within the complex dynamics of this piece, where the layers of the theatrical, the performative and the game interfere with one another, and with life itself.


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10 October 2006 (6.37 pm gametime) I arrive at Chefork. I can see SIR ETON but nothing happens.