Key Pages
Home |Changes [Jun 23, 2009]
HomeDay of the Figurines. The Board. Photo courtesy of Blast Theory
‘A key feature of Day of the Figurines is that it is a slow pervasive game that unfolds over a month through the exchange of just a few text messages each day. This slowness opens up new artistic possibilities for creating interactive narrative that mixes pre authored rules and content with improvised responses to players’ actions. From a research perspective, this structure enables us to explore the temporal issues of how a pervasive game can be mixed with the patterns of players’ ongoing daily lives, an aspect of pervasive gaming that has hitherto largely been ignored in favour of location oriented issues.’ (Benford, 2006: 1)
The Gasometer
Gabriella Giannachi's figurine
Check the game's website at [link]
To see how the game, to quote Benford, 'mixed with the patterns of players’ ongoing daily lives', I planned to keep a day by day diary of the piece.
The destinations' table
METHODOLOGY
MEMORY | IMMANENCE | ESSENTIAL ABSENCES | VERFREMDUNG
TRANSITION | KNOWLEDGE | PALIMPSEST | SURFACE
THE HOMECOMING | TRAMPOLINE GOSSIP | THE UNCANNY
RESPONSE to Day of the Figurines by Stefanie Kuhn
METHODOLOGY N. 2 | RESPONSE TO STEFANIE KUHN
THE GIFT
TRANSITION | WAITING | TRACING
THE SENSE OF AN ENDING
TRANSITION | REPETITION
second RESPONSE to Day of the Figurines by Stefanie Kuhn
OPPOSITIONS | SECOND RESPONSE TO STEFANIE KUHN
ABOUT THE SIGNIFICANCE OF THE SAVELOY
ENDURANCE
RESPONSE to Day of the Figurines by Nick Kaye
RESPONSE TO NICK KAYE
COLLAPSE | THE SIGN | COLLAPSE OF THE SIGN
A LAST FEW WORDS ON METHODOLOGY
A LAST FEW WORDS ON MY PLAY
THE END
Some figurines, including Hassan