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SUPER VISION engages with the negotiation of 'self' in a digital society, with the performance of 'data bodies': 'bodies, separate from our physical bodies and infiinitely more accessible, existing in a "data space" ... inherently more complex than the visual'
Image by dbox.
Incorporating extensive interviews with members of The Builders Association, James Gibbs of dbox, and company associates, recorded during SUPER VISION's presentation at the BAM Next Wave Festival, New York December 2005, this documentation will map the development of this project and its complex engagement with live and mediated presence.
Our engagement with SUPER VISION is evolving on the pages below.
Each of these pages presents comments and discussion by one or more company members and associates, edited to cluster extracts from interviews around common themes and issues.
As these pages are evolved, menus and links will be developed across them to cross-reference key ideas and themes and to explore connections. We will also be developing image and sound content.
ACTING | ARCHITECTURE | BEGINNING THE PROCESS | CAROL | CHARACTER | COLLABORATION AND DEVELOPMENT | COSTUME | DATA BIRDS | DATA BODY | DATA ENVIRONMENT | dbox | DOUBLE CONSCIOUSNESS | ELECTRONIC NETWORK | IMMERSIVENESS | IMPROVISATION | INTEGRATION | INTERACTIVITY | JEN | JOHN FLETCHER SR. | LIGHTING | LIVE MEDIA | MATERIAL PRESENCE | MEDIATION | MOTION CAPTURE | MUSICALITY | NARRATIVE | NARRATIVE ARCHITECTURE | PERFORMER PRESENCE | PERSPECTIVE | PLAYING TECHNOLOGY | PLAYING TO CAMERA | PRESENCE ON STAGE | PROJECTION | PROLOGUE | REHEARSAL | RHYTHMIC STRUCTURE | SCREEN | SCORE | SCRIPT | SCRIPT DEVELOPMENT | SOUNDSCAPE | SPACES | STORY | SURVEILLANCE | TECHNOLOGY | THE FAMILY | THE FAMILY ROOM | THE GRANDMOTHER | THE 'CRUSH' SCENE | THE TRAVELLER | THEATRE PRESENCE | THEATRICAL LAYERS | THE VIRTUAL BOY | VENTRILOQUISM | VIDEO | VIDEO GAME | VIRTUAL ARCHITECTURE | VIRTUAL IDENTITY | VIRTUAL SPACES | VISUAL LANGUAGE |
A TRAILER of SUPER VISION is currently available at [link]
Links to video streaming of scenes from SUPER VISION are now being integrated into these interconnected pages. Follow the links below to access these scenes:
Prologue: PROLOGUE
Family Scene 1: THE FAMILY
Traveller Scene 1: THE TRAVELLER
Grandmother/Jen Scene 1: JEN
Traveller Scene 2: ELECTRONIC NETWORK
Family Scene 2: THE VIRTUAL BOY
Grandmother/Jen Scene 2: PLAYING TO CAMERA
Traveller Scene 3: ACTING
Family Scene 3 ('Crush' Scene): THE 'CRUSH' SCENE
Traveller Scene 4: DATA BODY
Grandmother/Jen Scene 3: THE GRANDMOTHER
Family Scene 4 (Carol): CAROL
Family Scene 5 (The North): DATA ENVIRONMENT
Traveller Scene 5: PERFORMER PRESENCE
photo by dbox
Extracts from Marianne's interview are also posted on the following themed pages, in conjunction with comments by other company members: ARCHITECTURE | BEGINNING THE PROCESS | COLLABORATION AND DEVELOPMENT | ELECTRONIC NETWORK | LIVE MEDIA | MUSICALITY | NARRATIVE | PERFORMER PRESENCE | PLAYING TECHNOLOGY | PRESENCE ON STAGE | PROJECTION | RHYTHMIC STRUCTURE | THE FAMILY ROOM | VIRTUAL SPACES |
Extracts from James' interview are also posted on the following themed pages, in conjunction with comments by other company members: BEGINNING THE PROCESS | COLLABORATION AND DEVELOPMENT | dbox | INTEGRATION | MATERIAL PRESENCE | NARRATIVE ARCHITECTURE | PROJECTION | REHEARSAL | THE 'CRUSH' SCENE | THE FAMILY ROOM | VIRTUAL ARCHITECTURE |
Extracts from Moe's interview are also posted on the following themed pages, in conjunction with comments by other company members: BEGINNING THE PROCESS | DATA BODY | DOUBLE CONSCIOUSNESS | IMPROVISATION | LIVE MEDIA | PERFORMER PRESENCE | PLAYING TO CAMERA | THEATRICAL LAYERS | THE GRANDMOTHER |
Extracts from Constance's interview are also posted on the following themed pages, in conjunction with comments by other company members: CAROL | STORY |
Extracts from Kyle's interview are also posted on the following themed pages, in conjunction with comments by other company members: THE VIRTUAL BOY |
Extracts from Dan's interview are also posted on the following themed pages, in conjunction with comments by other company members: BEGINNING THE PROCESS | DATA BIRDS | INTERACTIVITY | MOTION CAPTURE | PERFORMING TECHNOLOGY | REHEARSAL | SOUNDSCAPE | VIDEO GAME |
photo by dbox
Extracts from Norman's interview are also posted on the following themed pages, in conjunction with comments by other company members: RHYTHMIC STRUCTURE |
Extracts from Allen's interview are also posted on the following themed pages, in conjunction with comments by other company members: BEGINNING THE PROCESS | COLLABORATION AND DEVELOPMENT | COSTUME | JEN | LIGHTING | MATERIAL PRESENCE | PROJECTION | SCREEN | SURVEILLANCE | TECHNOLOGY | THE TRAVELLER | VIDEO | VISUAL LANGUAGE |
Extracts from Stewart's interview are also posted on the following themed pages, in conjunction with comments by other company members: THE FAMILY ROOM |
Extracts from Rizwan's interview are also posted on the following themed pages, in conjunction with comments by other company members: ACTING | DATA BODY | LIVE MEDIA | PLAYING TO CAMERA | SCORE | SPACES | STORY | TECHNOLOGY | THEATRE PRESENCE | THE TRAVELLER | VENTRILOQUISM |
Extracts from David's interview are also posted on the following themed pages, in conjunction with comments by other company members: : BEGINNING THE PROCESS | CHARACTER | DATA ENVIRONMENT | THE FAMILY | JOHN FLETCHER SR. | MUSICALITY | PERFORMER PRESENCE | PERFORMING TECHNOLOGY | PLAYING TO CAMERA | REHEARSAL | SCRIPT DEVELOPMENT |
Extracts from Tanya's interview are also posted on the following themed pages, in conjunction with comments by other company members: : ACTING | BEGINNING THE PROCESS | DOUBLE CONSCIOUSNESS | IMMERSIVENESS | IMPROVISATION | MEDIATION | MUSICALITY | PLAYING TO CAMERA | PROJECTION | PROLOGUE | THEATRICAL LAYERS |
photo by dbox
SUPER VISION tells three stories
'1. As he crosses successive borders, a solitary traveller gradually is forced to reveal all of his personal information, until his identity becomes transparent, with no part of his life left outside the boundaries of datasurveillance.'
'2. A young woman, addicted to the white noise of constant connection, maintains a long-distance relationship with her Grandmother. As she makes efforts to digitally archive her Grandmother's past, the Grandmother slips into senility.'
'3. A father covertly exploits his young son's personal data to meet the demands of the family's lifestyle. This ploy escalates beyond the father's control, until he is compelled to disappear. His wife and son are left with a starkly diminished data portrait, and his escape is shadowed by the long reach of the datasphere.'
photo by dbox
Our work on SUPER VISION provides a context for an extended engagement with The Builders Association's next project throughout the course of its development in 2008.
Further details of SUPER VISION and a touring schedule is available here [link]
Quotations from The Builders Association. Images courtesy of The Builders Association and dbox.
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